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Aconita Release Notes


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Nemesis – Release Notes v0.4 - 02/11/2017

World Creation:
  • several improvements to island creation algorithm
  • realistic terrain distribution
  • realistic rivers from spring to estuary
  • pangea worlds got an option to choose the dominating climate
  • islands got a deploy time limit, so young players can not be deployed to older ones (doesn't count on pangeas)
  • basic world creation for the types 'pangea', 'eressea' and 'nemesis' implemented
  • pangea worlds do not have any more growth limits
  • some additional free islands will be generated where no players will be deployed to
  • glaciers are more likely to cluster in high mountain ranges
  • islands will be closed as soon as a defined maximum of factions are deployed to, which limits the size of islands (doesn't count on pangeas)
  • players will not be deployed to desert and ice islands in nemesis mode
  • sea and ocean regions will get plausible climate values according to their position on the map
  • islands with players are guaranteed to be connected with sea regions
  • basic name generator (namegen) added which generates initial names for all new land regions
  • namegen got support for different namestyles (basic generic and german style for moderate climate added)
Viewer:
  • river regions are rendered in four different sizes on the mainmap
  • river regions got new, unique images for graphic panel
  • new unique mountain textures for each terrain (optional)
  • zooming redesigned: two lower zoom level added, but decreased the total number of zoom level
  • alternate rendering engine for lower zoom level, which is very much faster
  • pre-rendering takes an eye on memory usage and will limit itself on big world maps
  • shows a loading screen with progress bar while loading (pre-rendering) the world map
  • basic actionbar introduced with keyboard support for hotkeys
  • viewer border is not transparent anymore, but drawn black to close the gap to its panels
Launcher:
  • several new options for world creation added to the GUI
  • the grid menu now shows preview images for each game (once loaded)
  • removed the option to choose a custom data directory (all directories are fixed)
  • the grid menu got a delete button next to the gamelist
GUI-Components:
  • basic checkbox introduced
  • basic tabulator bar introduced
  • slider-bar is not stepless anymore (same behaviour as scrollbar now)
  • slider: right-clicking on arrows-buttons will push the bar to min/max value
Client:
  • more detailed error messages for missing files on startup
Bugfixes:
  • fixed a bug which have slowed down reading of big world files

v0.4